It remains, though, that you put much too much weight on FPs. In the beginning, 25 FPs can be a lot, and make a real difference to the game play. These are, of course, not issues for new players and/or new cities. The downside is that it's really boring, but so is endlessly repeating the first five viking quests. With an active FL, half an hour spent doing calculations and taking notes (for future investments) will often result in hundreds of FPs, in the much more useful form of FP packs. One thing that will change with "Arc-math" is that Arc owners can make a lot more FPs, in the same time, by patrolling the neighbourhood and FL with a calculator, than they can by scamming the Viking Settlement. The only change will be to which levels are cheap, and which are expensive. However, some facts will remain, the most relevant one being this: The profits must still be calculated versus the expensive levels of the GBs, not the cheap ones. If we're bringing "Arc-math" into it, then a lot will change. I'm simply assuming that it's good, and that I won't disagree with the premises.) ![]() Click to expand.(Still writing without having had a closer look at your math.
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